Grants a buff that increases movement speed for a duration. If no specific monster is targeted, one is picked at random. Teleports the character to a nearby monster and attacks with a melee weapon. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. Frenzy charges increase your attack speed.Īttack with a melee weapon, gaining static energy for a duration if you hit an enemy. Performs an attack that gives the character a frenzy charge if it hits. Only works with daggers, claws and one handed swords. Does not work with wands.ĭive through enemies, dealing weapon damage. It will avoid choosing the same element twice in a row.Īttacks with both weapons, dealing the damage of both in one strike. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. You are in Blood Stance by default.Įach attack with this skill will choose an element at random, and will only be able to deal damage of that element. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. Enemies in the middle of the slashes can be hit by both.
Slashes twice, releasing waves of force that damage enemies they hit. Performs two fast strikes with a melee weapon. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. You deal damage in a larger area when you reach the target. Only works with Axes and Swords.Ĭharges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Requires an Axe, Mace, Sceptre, Staff or Unarmed. The wave deals more damage to closer enemies. Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. Swings a two handed melee weapon in a circle, knocking back monsters around the character. Requires a Dagger, Claw or One-Handed Sword. You unleash an additional hit for each stage reached once the channelling ends. The damage is continually boosted while channelling. Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. Stop channelling to teleport to the illusion, dealing a final wave of damage. Waves of area damage frequently pulse along its path, based on your attack speed. You gain stages while it moves, until it stops at a maximum total distance. Cannot be supported by Multistrike.Ĭhannel to project an illusion which you steer. Requires an Axe, Mace, Sceptre, Sword or Staff. Enemies you would land on are pushed out of the way. Jump into the air, damaging and knocking back enemies with your weapon where you land.